Portfolio Presentation

Character Design + Environment Concept + Illustration

Character Design 

CREATIVE Process Breakdown

LADY ALEXANDRIA

First round of costume exploration for the character Lady Alexandria of BATTLETECH.

First round of costume exploration for the character Lady Alexandria of BATTLETECH.

Initial rough head sketches for Lady Alexandria, exploring her personality.

Initial rough head sketches for Lady Alexandria, exploring her personality.

Hair design exploration after choosing a face type.

Hair design exploration after choosing a face type.

Lady Alexandria costume iteration round 2.

Lady Alexandria costume iteration round 2.

Lady Alexandria costume iteration final round.

Lady Alexandria costume iteration final round.


COMMODORE OSTEGAARD

Concept for Commodore Ostegaard of BATTLETECH.

Concept for Commodore Ostegaard of BATTLETECH.

Ostegaard head sketches exploring his personality.

Ostegaard head sketches exploring his personality.

First round of costume exploration for Commodore Ostegaard of BATTLETECH.

First round of costume exploration for Commodore Ostegaard of BATTLETECH.


First Lord

firstlord2.jpg
Concepts for First Lord of BATTLETECH.

Concepts for First Lord of BATTLETECH.

Initial silhouette exploration for first Lord.

Initial silhouette exploration for first Lord.


MECHWARRIOR SUIT 

FlightsuitConceptSheet.jpg
flightsuitsketches.jpg

ADDITIONAL COSTUME DESIGNS

 

CostumeConcepts.png

Sketch Gallery

Untitled-5.jpg

Environment Concept Work

Concepts for Mars biome of BATTLETECH

concept_biome_mars_pg01.jpg
concept_biome_mars_pg02.jpg

Exploration for different types of Biomes and moods in the world of BATTLETECH from a top-down perspective constraint.

wotcportbiomes.jpg
Moods1.png
SubAridBiome_crystals.jpg

Architectural design for a battle arena.

Solaris1.jpg
solaris.jpg

Illustration

THANK YOU